| Title | Author | Created | Published | Tags | | ---------------- | ---------- | ------------------ | ------------------ | ------------------------------------------------------ | | StealC - Outline | Jon Marien | September 24, 2025 | September 24, 2025 | [[#issessions\|#issessions]], [[#writeups\|#writeups]] | # StealC - Outline ### **Final Presentation Outline: The BlockBlasters Breach - Anatomy of a Gaming Cryptostealer** **I. Introduction (2 minutes)** * **Title Slide:** The BlockBlasters Breach: Anatomy of a Gaming Cryptostealer * **The Hook:** * Begin with the compelling, human-impact story of Raivo "RastalandTV" Plavnieks losing his cancer treatment funds live on stream. * **The Problem:** * Broaden the scope: This isn't just about one game. It's about the weaponization of trust on platforms we use every day. * **Agenda:** * Briefly outline the presentation's journey: The story, the platform's failure, the malware's mechanics, how to hunt it, lessons learned, and how to protect ourselves. **II. The "BlockBlasters" Incident: A Case Study (5 minutes)** * **The Deception: A Perfect Trojan Horse** * Introduce "BlockBlasters" as a seemingly legitimate, well-reviewed indie game on Steam. * `[Screenshot: BlockBlasters Steam store page showing positive reviews and legitimate appearance]` * Emphasize the **Trojan Horse** strategy: The game was clean for a month, building a positive reputation before the malicious patch (Build 19799326) was deployed. * `[Screenshot: SteamDB showing the timeline of updates, highlighting Build 19799326]` * **The Betrayal and Mockery:** * Show the final update that replaced the game with `hi.txt` just before it was taken down. * `[Screenshot: SteamDB patch notes showing the final "hi.txt" update before removal]` * **The Impact:** * Quantify the damage: Over $150,000 stolen from hundreds of victims. * `[Screenshot or clip: RastalandTV losing funds live on stream - if available]` **III. Platform Responsibility: The Valve Vector (4 minutes)** * **A Colossal Failure:** * Directly address the core issue: The malware was live on Steam for nearly a month, highlighting a significant gap in Valve's security vetting process for game *updates*. * **A Pattern of Abuse:** * Show this is not an isolated incident. Mention other games on Steam used to distribute malware in 2025 (e.g., "PirateFi," "Chemia"). * **The Vetting Challenge:** * Discuss the difficulty of continuously monitoring updates versus a one-time review. Pose critical questions about platform liability. **IV. Technical Deep Dive: Inside StealC Malware (7 minutes)** * **The StealC Family:** Introduce StealC as a potent Malware-as-a-Service (MaaS) info-stealer. * **Infection & Evasion (BlockBlasters Variant):** * Detail the execution flow from `launch.vbs`. * Explain its environment-aware capabilities: checking for admin rights, reconnaissance, and AV/EDR detection. * **Theft & Exfiltration:** * Showcase its primary targets: Steam credentials (`loginusers.vdf`), browser data, and crypto wallets. * **Dynamic & Targeted Payloads:** * Explain the C2's role in orchestrating the attack using `whitelisted_users.txt`. **V. Detection & Response (3 minutes)** * **Indicators of Compromise (IOCs):** * Provide concrete IOCs from the vx-underground report (File Hashes, C2 IP). * **Hunting with YARA:** * Briefly explain YARA rules as "fingerprints" for malware. * **Organizational Detection Strategies:** * Network Monitoring (outbound traffic to known malicious IPs). * Endpoint Monitoring (suspicious process chains, unusual file access). **VI. Lessons Learned (3 minutes)** * **For the Security Community:** Highlight the power of collaborative, open-source intelligence. * **For Threat Actors (Their Failures):** Point out the attackers' OPSEC mistakes (exposed Telegram tokens, vulnerable C2). * **For Platforms:** Reiterate the critical need for continuous security vetting of software updates. **VII. The Rogues' Gallery: StealC vs. The World (1 minute)** * **Quick Comparison:** Briefly show the comparative table (StealC vs. Vidar, Raccoon, RedLine). **VIII. Protecting Yourself: Actionable Recommendations (3 minutes)** * **For Gamers:** Be wary of updates, avoid pirated software, use standard user accounts. * **For Crypto Users:** Use hardware wallets, be vigilant against phishing, enable 2FA. **IX. Conclusion & Q&A (2 minutes)** * **Summarize Key Takeaways:** Weaponization of gaming platforms, supply chain security, and the power of a security-first mindset. * **Open the floor for questions.**